var step = 1; var maxLen = 280; var rotateStep = 1; var fullArc = 360; frameRate(0); translate(200, 200); var draw = function() { var f = frameCount; rotate(rotateStep*(f%(fullArc/rotateStep))); for(var i = 0; i < maxLen; i+=step) { rotate(step); point(10+i, 0); } };