background(26, 28, 18); stroke(0, 0, 0, 40); var lastX = mouseX; var lastY = mouseY; var draw = function() { var speedX = abs(mouseX - lastX); var speedY = abs(mouseY - lastY); var speedAve = (speedX + speedY) / 2; if (mouseIsPressed) { fill(lastX, lastY, 0); } else { fill(lastX, lastY, 0, 40); } ellipse(mouseX, mouseY, speedAve, speedAve); lastX = mouseX; lastY = mouseY; fill(26, 28, 18, 1); rect(0,0,500,500); };